![]() This method is more complicated than absolute mode but can work in a reliable way under some conditions:ģ) the coordinate updates are exact values I'm pretty sure about it: the culprit is the relative axis mode used to calculate the absolute mouse position. Is it possible to configure DxWnd to prevent edge scrolling in game? Or is there any other solution to this issue? These are the current DxWnd input settings that I use to run the game, "Cursor Clipper - ON" and "Cursor Handling - Correct Mouse Position". There is no option to turn off edge scrolling in the game. The map should only move when the cursor is on the edge of the screen/window. This makes it impossible for me to focus/click on anything because - lets say - if I move my mouse up, the cursor moves up but the map or my view also moves to same direction. When I move the mouse around, the cursor moves accordingly but the map also moves around. ![]() Problem appears when I start playing the game. If I run the game using DxWnd, everything works fine on the game menu. ![]() I tried using DxWnd to force the game to run in window mode because the cursor is out of sync with the GUI of the game when running in the default fullscreen mode. Hi, I need some help configuring DxWnd to run Hotel Giant 2 properly. ![]()
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